Gacha Odds Disclosure
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In one line
There is no weighting by grade or rarity, and no adjustment based on what you already own. The species is uniform among 20, and the colour is uniform among 9.
1) Which plushies are placed (one round = 7 slots)
- Candidate pool: 20 normal species x 9 colours = 180 combinations currently released. Rainbow-coloured plushies never come out of the machine (crafting only), and neither do special plushies.
- The species is drawn uniformly first, then its colour is drawn uniformly from 9 (a two-step draw).
- A species appears at most once per round (no duplicates).
- While a season is running, 1 of the 7 slots is guaranteed to hold a season plushie.
- The plushies on the floor are visible, and you aim at the one you want — this is not a blind-open format.
- During the beginner walkthrough (the 5 free plays) only 5 plushies are placed, and no season plushies appear.
Probabilities (no season running = 7 normal slots)
- A given slot holds a specific species — 1/20 = 5%
- A specific species appears in the round — 7/20 = 35%
- A given slot is a specific species + colour — (1/20)x(1/9) = 0.5556%
- A specific species + colour appears in the round — (7/20)x(1/9) = 3.889%
Probabilities (season running = 6 normal slots + 1 guaranteed season slot)
- A specific normal species appears in the round — 6/20 = 30%
- A specific season plushie appears in the round — 1/5 = 20% (5 season plushies now)
- Right after a season-guaranteed refresh — 3 slots, no duplicates, so 3/5 = 60%
2) Refreshing the floor — uses paid currency
- Coin cost (per use, same day): 1 free use (10-minute cooldown) -> 100 -> 250 -> 500 -> 1,000 coins
- Instant refresh with gems: 30 gems
- Season-guaranteed refresh: 60 gems (only while a season is running)
- Watching an ad gives one immediate free refresh.
- The new line-up is random, and the draw works exactly as in 1).
- For the season-guaranteed refresh, "guaranteed" means season plushies occupy 3 of the 7 slots (a normal refresh gives 1). That is a fixed specification, not a probability; which season plushies fill those 3 slots is decided uniformly among season plushies, and they differ from one another within a round.
3) Whether the claw succeeds
- The outcome is calculated from your aim accuracy, the body part you grab, and the plushie's weight and slipperiness. No randomness enters that calculation.
- However, if the grab is unstable the plushie can slip during delivery, and that check is probabilistic (higher the weaker the grab, up to 90%).
- After 5 consecutive failures the next attempt always succeeds (consecutive-failure assist).
- Season plushies have a 16% chance of a small dodge animation as the claw closes (normal plushies never dodge). Dodging stops once the consecutive-failure assist kicks in.
- You see and choose what you are trying to win — what you receive is not decided by chance.
4) Rainbow crafting — no chance involved
- Rainbow plushies never come out of the machine.
- Collecting 5 different colours of the same species (from colours 1-8 and 10) and crafting guarantees that species' rainbow plushie, at 100%.
- There is no element of chance at all.
Relationship to paid currency (why this is disclosed)
- Gems: purchased with real money.
- Coins: can be exchanged from gems.
- Starting a round: uses a free gacha ticket if you have one, otherwise coins. -> Because paid currency is used directly or indirectly for refreshes, the random element in 2) above is treated as subject to probability disclosure and is stated here.
Notes
- As more plushies are released the pool (20 species) and the percentages above change. When that happens we update the in-game screen and this page together, and state the effective version above.
- This disclosure was written by checking the running code. If you find anything here that does not match the game, please tell us at support@deltacorestudio.com .