Gacha Odds Disclosure
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In one line
Whenever a plushie is chosen at random in this game, every candidate plushie has an equal chance of being chosen. There is no weighting by grade or rarity, and no adjustment based on what you already own.
1) How the machine is stocked
- When the floor empties at the end of a round, 7 plushies are restocked automatically.
- They are drawn from all normal plushies currently released, and each plushie has exactly the same chance of being picked. No per-grade weighting is applied.
- The same plushie can appear more than once in a round.
- While a season is running, 1 of the 7 slots is guaranteed to hold a season plushie; which season plushie goes there is also chosen uniformly among season plushies.
- You see the plushies on the floor and aim at the one you want - this is not a blind-open format.
2) Refreshing the floor - uses paid currency
- Coin cost (per use, same day): 1 free use (10-minute cooldown) -> 100 -> 250 -> 500 -> 1,000 coins
- Instant refresh with gems: 30 gems
- Season-guaranteed refresh: 60 gems (only while a season is running)
- The new line-up is random, and selection is uniform exactly as in 1).
- For the season-guaranteed refresh, "guaranteed" means season plushies occupy 3 of the 7 slots (a normal refresh gives 1). That is a fixed specification, not a probability. Which season plushies fill those 3 slots is decided uniformly among season plushies, and they are different from one another within a round (a placement rule unrelated to what you own).
3) Whether a grab succeeds
- Success is determined by your play - where you aim, which part you grab, and the plushie's weight.
- Because you pick a plushie you can see, "what you receive" is not decided by chance, so it is not a random-reward item.
- A small assist is included to soften the difficulty of the controls.
4) Rainbow crafting
- Rainbow plushies never come out of the machine.
- Collecting 9 colors of the same species and crafting guarantees the rainbow plushie of that species.
- There is no element of chance at all (deterministic).
Relationship to paid currency (why this is disclosed)
- Gems: purchased with real money.
- Coins: can be exchanged from gems.
- Starting a round: uses a free gacha ticket if you have one, otherwise coins. -> Because paid currency is used directly or indirectly for refreshes, the random element in 2) above is treated as subject to probability disclosure and is stated here.
Notes
- Odds may change with app updates; changes will be announced on this page and in the store listing.
- This game has no per-grade rate table, so we state "uniform" rather than percentages. (If there are N candidate plushies, each has a 1/N chance. N changes from update to update as more plushies are released.)